HomePortalLatest imagesRegisterLog in
Welcome to ResistanceOnPSP! The best RR community.
To chat, login to the chatbox below.
To check your Resistance stats, or the stats of another player, simply click on the "Stats" tab.
The Store has been opened! Click here to see more info: Store info or click on the menu button! | Current store status: Open!
Please check the news regarding the future of this site here.




Share | 
 

 Final Fantasy: Dissidia

View previous topic View next topic Go down 
AuthorMessage
[FxD*]DinoRawrzuz.
Lieutenant
Lieutenant
[FxD*]DinoRawrzuz.

Posts : 102
Join date : 2009-12-24

Final Fantasy: Dissidia Empty
PostSubject: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 1:45 pm

i Dont have a screenshot, but i have a review.

Dissidia is an action-packed game with characters throughout all the series. based on fan population, Square-Enix has put in favorite characters in dissidia. such as cloud,squall,and sepherioth. The Game looks cool and all, but it lacks a good story mode. the storyline is great, yet it lacks the rpg we all know and love about final fantasy. I Give dissidia a 7.5/10.

Dissidia is an action-based fighting game mixed with RPG elements. Battles take place on fully rendered 3D fields, with characters free to roam around as they please. The environment can also be interacted with, with characters able to run up walls, grind along railings and destroy pillars and floors with attacks. In battle, players have two types of attacks - Bravery and HP. Every character has their Bravery Points located above their HP bar, and whenever they land an HP attack, the damage done is equal to their Bravery. Striking an opponent with a Bravery attack will drain their Bravery and increase the attacker's, thus increasing the HP damage they can do. If a player's Bravery is reduced to below zero, they enter "break" mode, where they cannot inflict HP damage, Bravery attacks against them do increased damage, and their opponent receives a significant boost to their Bravery. Every character has their own unique fighting style and attacks, usually based on the character's abilities in their original game.

In addition to Bravery and HP attacks, players can use Summons to assist them in battle, and can find new Summons in certain stages or as part of a stage bonus. There is also an "EX Bar" meter which fills up during battle by collecting the EX Force that appears when players strike each other, or the randomly appearing EX Cores. Once filled, the character can enter EX Mode which grants a character-specific bonus and gives access to an EX Burst, a special move that deals massive damage to their opponent. These moves are often a reference to each character's signature attack in their respective game, such as Squall using his Renzokuken or Kefka using Light of Judgment. After the battle is over, characters are rewarded with Gil, EXP, and AP. Further awards may be given if the player fulfills certain conditions during the fight itself, such as winning within a time limit or landing an attack of a certain strength.


The gameplay controls of Dissidia.Of the twenty-two playable characters, each maintains their own Experience level, and share the same equipment supply. Characters begin at level one with only a handful of basic moves, but as they gain Exp and level up they can learn more advanced moves. These moves are equipped to a character using CP, with a character able to equip as many moves as they wish as long as the total does not exceed their maximum CP. By earning AP, a character can master a move, reducing the CP needed to equip it, and sometimes make new abilities appear. Characters can also earn various bonus abilities and bolster their stats through equipment and accessories. Player can also earn PP, which are used to purchase special gameplay features, such as new characters or bonus music tracks.

In storyline gameplay, players move about a token representing their character on a tiled gameboard, and move up to objects and enemies and interact with them using "Destiny Points". Every time the player moves their character, they must use one Destiny Point, and can sometimes earn more by defeating enemies. If the player is able to finish a stage without using all their Destiny Points, they earn a special bonus. When the player reaches the Stigma of Chaos at the end of the stage, the stage is completed and the player is awarded Gil and PP depending on their remaining Destiny Points, HP, and other factors. Sometimes at the end of a stage, the player fights another character; in all ten "Destiny Odyssey" stages, after five stages the player fights their character's nemesis in the arena from their original game, such as Cloud fighting Sephiroth at the Planet's Core.

In the original Japanese version, when all ten Destiny Odyssey stages are completed, the player is given access to the Shade Impulse storyline, which leads the final boss of the game, Chaos. In the North American, PAL and Universal Tuning versions, only one Destiny Odyssey needs to be completed to unlock Shade Impulse, but the player can only attempt it with the character whose Destiny Odyssey they completed. Completing Shade Impulse unlocks other storylines and gameplay modes, including Distant Glory and the Duel Colosseum.

Story Plot:
The story follows the conflict between Chaos and Cosmos and their allies, drawn from the main series games of Final Fantasy. Backstory for the various characters are also given in "Reports", which are divided into Cosmos Reports and Chaos Reports. Within the history of Dissidia, Chaos and Cosmos have been at war with each other for an eternity, but thus far neither side has emerged victorious. As the game begins, it seems Chaos has finally gained the upper hand. The Warrior of Light finds Cosmos mortally wounded from a battle with Chaos. With the forces of light in peril, Cosmos appears before the other nine heroes and entrusts them with the task of recovering the Crystals, which can save their worlds.

Though they do not fully understand the quest Cosmos sets before them, the heroes set out to retrieve the Crystals in the hopes they can end the war. Each of the ten heroes has a storyline following their journey to recover their respective Crystal. Each storyline also parallels to a certain extent the events, or at least the spirit, of the storyline in the hero's original game - Terra's story deals with her amnesia and her waning control over her powers, Cloud's concerns his indecisiveness and questioning his reason for fighting, Squall is torn between helping his friends and fulfilling his duty, and so forth.

As the game progresses, flashbacks and character interludes reveal that the war has happened before, but many characters cannot remember the previous battles. Through the words of Garland, and the "Reports" acquired during the game, it is revealed that the war has been going on for an eternity - every time the war ends and one of the gods is slain, the dragon Shinryu restores the losing god to life and the war begins anew. Though most of the heroes do not know this, the villains do, and have a plan in motion to end the war in their favor before Shinryu awakens.

The heroes return to Cosmos with their Crystals, but Chaos appears and incinerates the goddess, and departs back to his realm. With Cosmos gone, her power over the heroes fades and they begin to fade back to their own worlds. However, with the last of her strength inside them, the Crystals are able to keep the heroes from fading. Determined to avenge Cosmos and see her will fulfilled, the heroes journey to the Chaos Shrine, each confronting their respective villain once again. At this time it is revealed that the villains allowed the heroes to collect the Crystals, which contained Cosmos' light, and their shining caused Cosmos to weaken to the point she couldn't be revived, a "perfect death". Now that Cosmos gone for good, the cycle of war is over, with Chaos as the ultimate victor. Resolving to destroy Chaos and claim vengeance for Cosmos, the heroes each defeat their villain once again in battle.

At the Chaos Shrine, the ten Crystals combine to open the path to Chaos' realm, and the ten heroes confront the god of discord on his throne. After an epic battle, Chaos is defeated and is consumed in flames as the heroes vanish. They appear in the fields outside Cornelia, and after some reminiscing, each return to their own worlds with their Crystal safe, while Warrior of Light returns to Cornelia.

In the secret ending of the game, unlocked after obtaining all the Reports, Cosmos is shown to be alive in her world. She has a discussion with Cid of the Lufaine, implying that the war still has not yet ended.

Characters:
Player characters are split between supporting the cause of the "Goddess of Harmony", Cosmos, and the "God of Discord", Chaos. Both summoned the characters from the series with their own motives: Cosmos wishes to protect the Crystals from the forces of Chaos and keep order, while Chaos wants to take control of the Crystals and upset the balance of power between good and evil. The narrator of the events occurring in Dissidia is Cid of the Lufaine.

There are twenty-two playable characters in all; a hero and a villain from each of the first ten Final Fantasy games, and a secret character from both Final Fantasy XI and Final Fantasy XII. Long-time series collaborator and character designer Tetsuya Nomura was in charge of the characters' design, although many of the characters, even those originally designed by Nomura himself, were designed to fit their appearance as drawn by Yoshitaka Amano.
Back to top Go down
https://www.youtube.com/ps3futuregaming
[FxD*]DinoRawrzuz.
Lieutenant
Lieutenant
[FxD*]DinoRawrzuz.

Posts : 102
Join date : 2009-12-24

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 1:49 pm

.... i just copied and pasted lol
Back to top Go down
https://www.youtube.com/ps3futuregaming
budroothedog
Field Marshal
Field Marshal
budroothedog

Posts : 2170
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 1:50 pm

im not a big fan of these types of games but nice review man that must have taken a while
Back to top Go down
https://www.facebook.com/joshbiggerstaff?ref=profile
budroothedog
Field Marshal
Field Marshal
budroothedog

Posts : 2170
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 1:50 pm

o xD
Back to top Go down
https://www.facebook.com/joshbiggerstaff?ref=profile
[FxD*]DinoRawrzuz.
Lieutenant
Lieutenant
[FxD*]DinoRawrzuz.

Posts : 102
Join date : 2009-12-24

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 2:04 pm

lol... it just took me 2 minutes to do this.
Back to top Go down
https://www.youtube.com/ps3futuregaming
ToRNaDo412
Moderator
Moderator
ToRNaDo412

Posts : 1634
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 2:51 pm

budroothedog wrote:
im not a big fan of these types of games but nice review man that must have taken a while

me either
Back to top Go down
budroothedog
Field Marshal
Field Marshal
budroothedog

Posts : 2170
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 8th 2010, 6:04 pm

i like sports games like ncaa football and madden ect. and 3rd person shooters like battlefront and rr and3rd person adventure games such as ratchet and clank and a few 1st person shooters like james bond
Back to top Go down
https://www.facebook.com/joshbiggerstaff?ref=profile
Blood-Beast8D8
Lieutenant
Lieutenant
Blood-Beast8D8

Posts : 107
Join date : 2009-11-06

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 9th 2010, 4:09 pm

i played the demo.good game.im not a big fan of these games either but i'd give it 8/10
Back to top Go down
budroothedog
Field Marshal
Field Marshal
budroothedog

Posts : 2170
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 9th 2010, 5:38 pm

i watched stk's vid of it... it dont look dat good
Back to top Go down
https://www.facebook.com/joshbiggerstaff?ref=profile
Dx-NoN-Dx
Lieutenant
Lieutenant
Dx-NoN-Dx

Posts : 111
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 16th 2010, 6:54 pm

i wait for FF XIII
Back to top Go down
budroothedog
Field Marshal
Field Marshal
budroothedog

Posts : 2170
Join date : 2009-11-05

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 17th 2010, 9:30 pm

u mean cant wait
Back to top Go down
https://www.facebook.com/joshbiggerstaff?ref=profile
rmo760
Clan Leader
Clan Leader
rmo760

Posts : 181
Join date : 2009-11-06

Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitimeJanuary 26th 2010, 10:53 pm

k
Back to top Go down
Sponsored content




Final Fantasy: Dissidia Empty
PostSubject: Re: Final Fantasy: Dissidia   Final Fantasy: Dissidia Icon_minitime

Back to top Go down
 

Final Fantasy: Dissidia

View previous topic View next topic Back to top 

 Similar topics

-
» Final Fantasy: Dissidia
» Crisis Core Final Fantasy VII
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Killzone Mercenary Community Forum :: General Forums :: Other Games-
Make a forum | ©phpBB | Free forum support | Report an abuse | Forumotion.com